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Papers Please EZIC Guide — All Tasks, Choices, and Endings

EZIC is the resistance route in Papers, Please. This guide explains when The Order contacts you, which tasks actually count, what to do with EZIC money, and how to reach the revolution ending without accidentally triggering a failure route. For the main game overview, return to the Papers, Please guide.

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What Is EZIC?

EZIC, also called The Order of the EZIC Star, is a secret organization that opposes the Arstotzkan government. The group contacts the inspector during the story and asks for help with several covert operations.

In gameplay terms, EZIC changes Papers, Please from a pure document-checking puzzle into a route-management problem:

  • If you ignore EZIC completely, you can stay loyal to Arstotzka.
  • If you help EZIC enough, you can trigger the revolution route.
  • If you help EZIC inconsistently, you risk arrest or death.
  • If you want to escape with your family, EZIC is optional but can complicate your plans.

EZIC is not just background lore. It affects scripted visitors, suspicious money, poison, passport confiscation, the final border attack, and several endings.

Should You Help EZIC?

Help EZIC only if you want the revolution route. Ignore EZIC if you want the loyalist route, endless mode, or a safer inspection run.

The most important rule is simple: commit fully or do not commit at all. Completing only one to three major EZIC tasks can put you in the worst middle ground, where you are suspicious to the government but not useful enough to EZIC.

For a route comparison, see EZIC Ending vs Loyalist vs Escape Ending.

EZIC Timeline at a Glance

DayEventWhat EZIC WantsCounts as Major EZIC Task?Recommended Action
Day 8First EZIC messenger + Corman DrexMake contact with Corman DrexNoGive the card to Corman Drex if you want the route open
Day 10EZIC decoder setupReveal target namesNoUse the decoder with the cipher to identify future targets
Day 11Mikhail Saratov + 1,000-credit giftLet Saratov enter; burn the moneySaratov: Yes / Money: NoApprove Saratov if pursuing EZIC, then burn the 1,000 credits at night
Day 122,000-credit gift if the first gift was burnedTemptation / evidenceNoBurn the 2,000 credits too
Day 14Stepheni GraireLet her enterYesApprove Graire if pursuing EZIC
Day 17Marie EscalliIdentify her with the cipher and let her enterYesAlign the cipher over her passport; approve her if pursuing EZIC
Day 20Khaled IstomPoison himYesHe is the ninth entrant; poison his passport carefully
Day 23Man in redOptional side actionNo for main routeIgnore him if you want to continue toward EZIC victory
Day 27Kordon Kallo passportConfiscate passport and pass it to EZICYesComplete if you still need EZIC task progress
Day 31EZIC messenger validation + final attackLet EZIC finish the attackFinal route decisionThe second entrant should be an EZIC messenger if you completed enough tasks

All EZIC Tasks by Day

The main EZIC route is built around five major tasks. You need at least four of them to reach the EZIC victory route.

Day 8: Corman Drex — First Contact

Day 8 introduces EZIC through a mysterious messenger. The messenger gives you a black card with the EZIC symbol and the name Corman Drex.

Later that day, Corman Drex arrives at the checkpoint.

What HappensWhat You Should Do
EZIC messenger gives you a cardKeep it on the desk
Corman Drex arrivesGive the card to Corman
Corman gives you EZIC materialRead it and return it when needed
Route effectOpens the EZIC contact chain, but does not count as one of the five major tasks

This first contact does not block the loyalist ending by itself. The route becomes dangerous when you start completing the major EZIC tasks.

Day 10: Decoder and Names

After first contact, EZIC provides materials that can reveal names connected to the route.

The important names are:

  • Mikhail Saratov
  • Stepheni Graire

These names matter because later tasks require you to approve them even when their papers are not valid.

ItemPurpose
EZIC cipher / coded documentShows hidden names
DecoderReveals which entrants are EZIC operatives
Route effectHelps you identify Day 11 and Day 14 targets

Day 10 is setup, not a major counted task.

Day 11: Mikhail Saratov + 1,000 Credits

Day 11 has two EZIC-related events, and players often mix them up:

  1. During the workday: Mikhail Saratov appears.
  2. At the end of the day: a stranger brings a 1,000-credit EZIC gift.
DetailValue
DayDay 11
CharacterMikhail Saratov
EZIC requestLet him enter
ProblemHis papers are not valid
Counts as EZIC task?Yes
Money eventBurn the 1,000-credit gift at the end of the day

To complete the major task, approve Mikhail Saratov even though his paperwork is invalid. This usually causes a citation, but it counts toward EZIC cooperation.

At night, burn the 1,000 credits. Do not keep the money if you want a safe EZIC run.

Day 12: 2,000 Credits

If you burned the Day 11 money, a stranger can bring 2,000 credits on Day 12.

ChoiceResult
Burn the 2,000 creditsSafest option
Keep the 2,000 creditsSuspicious wealth can lead to investigation and arrest
Keep either giftDangerous if you are trying to avoid the money-related failure route

This money is not a major EZIC task. It is a trap-like support event. Burn both gifts and continue helping EZIC through the counted tasks instead.

Day 14: Stepheni Graire

Stepheni Graire is the second major EZIC entrant task.

DetailValue
DayDay 14
CharacterStepheni Graire
EZIC requestLet her enter
ProblemHer documents are not fully valid
Counts as EZIC task?Yes
RiskCitation / stronger EZIC commitment

Approve Stepheni Graire if you are pursuing EZIC. If you are staying loyal, deny her according to standard inspection rules.

Day 17: Marie Escalli

Marie Escalli is one of the most commonly missed EZIC tasks because the game asks you to identify her with a cipher instead of simply giving you a normal checklist.

DetailValue
DayDay 17
CharacterMarie Escalli
Entrant orderNinth entrant
EZIC requestIdentify her and let her enter
ProblemShe is missing an Arstotzkan ID card
Counts as EZIC task?Yes

How to Identify Marie Escalli

Use the EZIC cipher given by the messenger on Day 17 and align it over Marie Escalli’s Arstotzkan passport. When placed correctly, the letters E-Z-I-C appear through the cipher, confirming that she is the operative.

Once you have confirmed her identity, approve her if you are pursuing EZIC. This usually causes a citation, but it counts toward the route.

Day 20: Khaled Istom

Day 20 is the most memorable EZIC task because it involves poison.

EZIC warns you that Khaled Istom is a threat to the organization. The messenger gives you a poison packet and expects you to use it on Khaled.

DetailValue
DayDay 20
CharacterKhaled Istom
Entrant orderNinth entrant
EZIC requestPoison him
Counts as EZIC task?Yes
Major riskTouching the poison yourself causes an instant death outcome

How to Poison Khaled Istom

  1. Process the first eight entrants normally.
  2. Wait for Khaled Istom, the ninth entrant.
  3. Open the EZIC poison packet carefully.
  4. Apply the poison to Khaled’s passport.
  5. Do not touch the poison powder directly.
  6. Process Khaled after the poison is applied.

This task is easy to fail mechanically because the poison packet is more awkward than normal documents. Take your time. A slow successful poison is better than killing the inspector by rushing.

Day 23: The Man in Red

Day 23 is an EZIC-related side event, but it is not required for the main EZIC victory route.

EZIC may identify a man in red and provide a key related to the rifle.

ChoiceResult
Shoot the man in redImmediate ending
Tranquilize the man in redImmediate ending
Ignore the man in redStory continues

If your goal is the EZIC revolution ending, ignore the man in red. Shooting or tranquilizing him gives a separate ending and stops the run.

Day 27: Kordon Kallo Passport

Day 27 is one of the most important EZIC tasks because it can rescue an imperfect EZIC run.

A Kolechian diplomat named Kordon Kallo appears. EZIC wants his passport so that an operative can impersonate him.

DetailValue
DayDay 27
CharacterKordon Kallo
EZIC requestConfiscate his passport
Follow-upGive the passport to the EZIC agent
Counts as EZIC task?Yes
RiskCitation, diplomatic sabotage

How to Complete the Kordon Kallo Task

  1. When Kordon Kallo appears, confiscate his passport.
  2. Allow him to enter without returning the passport.
  3. Wait for the EZIC agent later that day.
  4. Give Kordon Kallo’s passport to the agent.
  5. Approve the EZIC agent when required.

This task counts toward the EZIC total and is especially useful if you missed one earlier task.

How Many EZIC Tasks Do You Need?

You need at least four of the five major EZIC tasks to reach the EZIC victory route:

TaskDayRequired Action
Mikhail SaratovDay 11Approve him
Stepheni GraireDay 14Approve her
Marie EscalliDay 17Identify her with the cipher and approve her
Khaled IstomDay 20Poison his passport
Kordon KalloDay 27Confiscate his passport, give it to EZIC, and approve the operative

The safest plan is to complete all five. Completing four is enough, but five gives you more margin if you are unsure whether one task counted.

Should You Burn the EZIC Money?

Yes. Burn both EZIC money gifts if they appear.

DayMoney EventBest Choice
Day 111,000 creditsBurn it
Day 122,000 creditsBurn it

The money is tempting because it solves rent, food, heat, and medicine problems. But it also creates suspicious wealth. The best EZIC route is not “take every gift.” It is complete the counted tasks while avoiding obvious evidence.

How to Get the EZIC Ending

To get the EZIC revolution ending, your goal is to complete enough tasks before the final day and then avoid stopping the final attack.

The most reliable real-time check happens on Day 31:

Day 31 SignalMeaning
The second entrant is an EZIC messengerYou completed enough EZIC tasks and can still get the revolution ending
No EZIC messenger appears as the second entrantYou did not complete enough tasks; the EZIC victory route is no longer available

If the Day 31 messenger appears, keep going. When the final attack begins, do not shoot the EZIC attackers. Let the wall attack succeed.

What Happens If You Ignore EZIC?

Ignoring EZIC keeps you closer to the loyalist route.

Your ChoiceLikely Route
Receive EZIC contact but complete no major tasksLoyalist route is still available
Ignore Corman Drex after first contactNo major EZIC task is completed
Deny EZIC-linked entrantsSafer for government loyalty
Avoid suspicious moneyReduces investigation risk
Stop the final attackersLoyalist / state-aligned result

Important: Corman Drex contact, the cipher, and EZIC information do not count as major tasks by themselves. They do not block Ending 20 unless you also complete a major EZIC task such as approving Saratov, approving Graire, approving Escalli, poisoning Khaled, or handing over Kordon Kallo’s passport.

EZIC Ending vs Loyalist vs Escape Ending

The late game has three major “successful” route styles. Choose one before Day 20 if possible.

RouteBest ForKey RequirementMain Risk
EZIC RevolutionPlayers who want political changeComplete 4+ EZIC tasks and do not stop the final attackHigh citation and arrest risk
Loyalist RoutePlayers who want stability / endless modeComplete no major EZIC tasks and defend the checkpointMissing escape opportunities
Escape to ObristanPlayers who want family survivalCollect passports and enough moneyExpensive and timing-sensitive

Choose EZIC if you want the most dramatic political ending.
Choose Loyalist if you want the cleanest official route.
Choose Escape if your priority is saving the inspector’s family.

For every outcome, use the Papers Please All Endings Guide. If you are losing citations because of document checks, use the Papers Please Documents Guide.

EZIC Route Decision Flowchart

Use this quick flowchart before committing.

Q1: What day are you on?

Current DayBest Decision
Before Day 11You can still choose any major route
Day 11-17Decide whether to approve EZIC-linked entrants
Day 20Commit or abandon; Khaled Istom is a major route fork
After Day 27Your EZIC task count is mostly locked in
Day 31Check whether the second entrant is an EZIC messenger

Q2: What is your main goal?

GoalRoute
Save your familyEscape route may be better
Overthrow the governmentEZIC route
Unlock the clean loyalist resultAvoid major EZIC tasks
See as many endings as possibleSave before Day 11, Day 20, Day 27, and Day 31

Q3: How many EZIC tasks have you completed?

EZIC Tasks CompletedWhat to Do
0Stay loyal or prepare escape
1-3Danger zone; consider escaping if it is too late
4+Continue to Day 31 and let EZIC succeed

Common EZIC Mistakes

MistakeWhy It Hurts
Helping EZIC once, then stoppingYou may become suspicious without earning EZIC protection
Keeping EZIC moneyCan trigger investigation and arrest
Forgetting to burn the Day 12 2,000 creditsThe second gift is even more dangerous than the first
Missing Marie EscalliThe Day 17 cipher puzzle is easy to overlook
Touching Khaled Istom’s poisonCauses an instant death outcome
Shooting the man in redEnds the run early instead of continuing the revolution route
Returning Kordon Kallo’s passportFails the Day 27 passport task
No EZIC messenger on Day 31Confirms you did not complete enough major tasks
Shooting EZIC attackers on the final dayBlocks the revolution route
Forgetting normal documentsEZIC tasks do not protect you from ordinary citations

Best Save Points for EZIC Runs

If you want to experiment without replaying the whole game, save around these points:

Save PointWhy It Matters
End of Day 7Before first EZIC contact
End of Day 10Before Mikhail Saratov, the first counted task, and the 1,000-credit gift
End of Day 16Before Marie Escalli and the Day 17 cipher identification
End of Day 19Before Khaled Istom and the poison task
End of Day 26Before Kordon Kallo’s passport task
End of Day 30Before the Day 31 EZIC messenger check and final attack

These saves let you test EZIC, loyalist, and escape outcomes with less repetition.

Final EZIC Checklist

Before entering the final day, confirm:

  • You made contact with EZIC through Corman Drex.
  • You completed at least four major EZIC tasks.
  • You burned the 1,000-credit and 2,000-credit EZIC gifts if they appeared.
  • You identified and approved Marie Escalli on Day 17 if using her task.
  • You poisoned Khaled Istom without touching the poison yourself.
  • You did not end the run early with the man in red event.
  • You gave Kordon Kallo’s passport to the EZIC operative if using the Day 27 task.
  • On Day 31, the second entrant is an EZIC messenger.
  • During the final attack, you do not shoot the EZIC attackers.

If all of that is true, continue to the final day and let EZIC finish the revolution.

Frequently Asked Questions

Q:Should you help EZIC in Papers, Please?

Help EZIC if you want the revolution route. Ignore EZIC if you want the clean loyalist route, endless mode, or a safer inspection run. The riskiest choice is completing only one to three major EZIC tasks, because you may lose the loyalist route without earning EZIC protection.

Q:How many EZIC tasks do you need to complete?

You need at least four of the five major EZIC tasks to unlock the EZIC victory route. The major tasks involve Mikhail Saratov on Day 11, Stepheni Graire on Day 14, Marie Escalli on Day 17, Khaled Istom on Day 20, and Kordon Kallo's passport on Day 27.

Q:Does meeting Corman Drex block Ending 20?

No. Meeting Corman Drex and receiving EZIC information starts the contact chain, but it does not count as one of the five major EZIC tasks. Ending 20 is blocked by completing a major EZIC task, not by simply seeing the EZIC setup events.

Q:Should you burn the EZIC money?

Yes. Burn the 1,000 credits on Day 11 and the 2,000 credits on Day 12 if they appear. Keeping suspicious EZIC money can trigger investigation and arrest, so players going for the EZIC route should cooperate through tasks, not by keeping the cash.

Q:How do you find Marie Escalli?

Marie Escalli is the ninth entrant on Day 17. Use the cipher from the EZIC messenger and align it over her Arstotzkan passport. The letters E-Z-I-C appear when the cipher is placed correctly, confirming that she is the operative.

Q:How do you poison Khaled Istom?

Khaled Istom is the ninth entrant on Day 20. Process the first eight entrants normally, then open the EZIC poison packet, apply the poison to Khaled's passport, and avoid touching the powder directly. Touching the poison yourself causes an instant death outcome.

Related Guide

Need to compare the EZIC route with escape, loyalist, arrest, and failure outcomes? Read the complete all endings guide.

View All Endings Guide

Want to play the game or read the full strategy overview?

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