Mortimer Guide
Mortimer emerges from the sea after players help the Fisherman, viewing expanded fishing as intrusion on his territory.
💡 Quick Tip: Saying NO ‘just once’ because there’s no immediate penalty—this primes the revenge event that hits harder than several YES sacrifices ever would.
Quick Verdict
If Mortimer shows up, always say YES—one predictable sacrifice beats the guaranteed revenge crash in both population and happiness.
- Risk profile:
- Newbie friendly: No
- Best value:
- Biggest trap: Saying NO ‘just once’ because there’s no immediate penalty—this primes the revenge event that hits harder than several YES sacrifices ever would.
Strategic Mastery
The Golden Rule
"Never refuse Mortimer unless you intentionally accept the revenge punishment for roleplay reasons."
Early Game
If you haven’t progressed harbor content yet and want a clean run, avoid unlocking Mortimer. If he appears, always say YES—revenge is run-ending when your stats are low.
Mid Game
Treat Mortimer as predictable attrition: always YES and let normal growth offset the -1 Population losses.
Late Game
Still always YES—protect happiness. A -5 Happiness shock is far more dangerous than losing a single villager.
Decision Matrix — What You Should Actually Choose
Mortimer is a pure risk-management NPC: every demand is a choice between a small, predictable loss now (-1 Population) or a delayed punishment that is always worse (-5 Population, -5 Happiness). Once unlocked, optimal play is consistency—never refuse him unless you are intentionally roleplaying and accepting the revenge hit.
✅ Recommended Choices
Initial Sacrifice Demand
Recommended""Hum yes hello. One of your fishermen has been bothering me. I demand a villager as, ummm, a sacrifice. Yes.""
✅ Why This Is Worth Taking
YES keeps Mortimer as predictable -1 Population attrition and prevents the -5 Population / -5 Happiness revenge crash.
YES
- gold 0
- population -1
- happiness 0
NO
- gold 0
- population 0
- happiness 0
Repeat Threat
Recommended""Hummm, you! Those fishermen are at it again! Give me a sacrifice or I swear I'll, umm, do something bad!""
✅ Why This Is Worth Taking
Treat repeats as the same math: pay -1 Population now to avoid the guaranteed -5 Population / -5 Happiness later.
YES
- gold 0
- population -1
- happiness 0
NO
- gold 0
- population 0
- happiness 0
Related Characters
Fisherman
Unlock chain: Mortimer begins appearing after progressing the harbor/fishing storyline tied to Fisherman.
View guide →Devil
Both can drain population; avoid stacking multiple population-loss mechanics if you’re pushing threshold endings.
View guide →Royal Advisor
Useful contrast: Advisor petitions are often controllable upside; Mortimer is uncontrollable downside once unlocked.
View guide →