Mortimer (Cthulhu-like sea monster) Guide
Mortimer is a purple octopus monster that emerges from the waters after the kingdom’s fishing operations expand. He functions as a terror of the harbor, enraged by increased activity from the Fisherman’s upgraded boat. He demands citizens as sacrifices to appease him, implying a territorial sea predator asserting dominance over coastal waters.
💡 Quick Tip: Roleplaying a defiant NO ‘just once’—it primes the revenge event that hits your kingdom harder than multiple YES sacrifices ever would.
Quick Verdict
If Mortimer shows up, always say YES—one predictable sacrifice beats the guaranteed revenge crash in both population and happiness.
- Risk profile:
- Newbie friendly: No
- Best value:
- Biggest trap: Roleplaying a defiant NO ‘just once’—it primes the revenge event that hits your kingdom harder than multiple YES sacrifices ever would.
Strategic Mastery
The Golden Rule
"Either avoid Mortimer by not funding Fisherman, or accept the premise and always say YES so he remains a predictable trickle instead of a surprise crash."
Early Game
If you fund Fisherman early, never refuse Mortimer—M3 can cripple a small kingdom. If you want minimal deaths, delay/skip Fisherman to avoid Mortimer entirely.
Mid Game
With stable happiness and a larger population, treat Mortimer as a manageable -1 Pop tax. The only real mistake is triggering revenge with a NO.
Late Game
Protect happiness when pushing endings. Never refuse Mortimer; a -5 Happiness hit can cascade into multi-day population decline.
Decision Matrix — What You Should Actually Choose
Mortimer is a pure risk-management check: pay a predictable ‘blood tax’ (-1 Pop) whenever he asks, or trigger a delayed punishment (-5 Pop, -5 Happiness) that’s always worse for any serious run. If you fund Fisherman and unlock Mortimer, your optimal play is consistency: never refuse him.
✅ Recommended Choices
Initial Sacrifice Demand
Recommended"Hum yes hello. One of your fishermen has been bothering me. I demand a villager as, ummm, a sacrifice. Yes."
✅ Why This Is Worth Taking
YES converts Mortimer into a predictable -1 Pop attrition event and prevents the -5 Pop / -5 Happiness revenge crash.
YES
- gold 0
- population -1
- happiness 0
NO
- gold 0
- population 0
- happiness 0
Repeat Sacrifice Demand
Recommended"Hummm, you! Those fishermen are at it again! Give me a sacrifice or I swear I'll, umm, do something bad!"
✅ Why This Is Worth Taking
Treat repeat demands as the same math: pay -1 Pop now to avoid the guaranteed -5 Pop / -5 Happiness later.
YES
- gold 0
- population -1
- happiness 0
NO
- gold 0
- population 0
- happiness 0
⚠ Situational Choices
Fisherman’s Boat Upgrade (Mortimer Unlock Condition)
Situational"An old fisherman asks for gold to upgrade his tiny boat so he can catch more fish, promising to pay the king back later."
⚠ When This Makes Sense
Fisherman looks like a clean economic upgrade, but it unlocks Mortimer’s recurring population tax—players forget to price in the externality.
Related Characters
Fisherman
Direct unlock chain—funding the boat upgrade enables Mortimer to start appearing.
View guide →Georgie
Both are population-loss mechanics; avoid stacking multiple Pop drains if you’re pushing threshold endings.
View guide →Royal Advisor
Contrast: many petitions are controllable upside; Mortimer is uncontrollable downside once unlocked.
View guide →